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	<title>Third Magazine &#187; Game Reviews</title>
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	<description>Stereo 3D industry news magazine</description>
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		<title>Game on: Avatar and Nvidia&#8217;s 3D Vision Kit.</title>
		<link>http://thirdmagazine.com/2009/11/17/game-on-avatar-and-nvidias-3d-vision-kit/</link>
		<comments>http://thirdmagazine.com/2009/11/17/game-on-avatar-and-nvidias-3d-vision-kit/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 01:29:45 +0000</pubDate>
		<dc:creator>&#34;Mitch&#34;</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Kevin Shortt]]></category>
		<category><![CDATA[Nvidia 3D vision]]></category>

		<guid isPermaLink="false">http://thirdmagazine.com/?p=378</guid>
		<description><![CDATA[So the demo of Avatar (the game) was released today, and because a PC version was developed for 3D big question is, &#8220;How well will the current 3D viewing systems work, such as NVIDIA GeForce 3D Vision Kit ? &#8220;  Instead of reviewing the game as 2-D we are going to wait and compile and [...]]]></description>
			<content:encoded><![CDATA[<p>So the <a target="_blank" title="Avatar game demo" href="http://www.worthdownloading.com/download.php?gid=4320&amp;id=20636" target="_blank">demo</a> of Avatar (the game) was released today, and because a PC version was <a target="_blank" title="Avatar game in 3D" href="http://worthplaying.com/article/2009/11/17/interviews/70271/" target="_blank">developed for 3D</a> big question is, &#8220;How well will the current 3D viewing systems work, such as <a target="_blank" href="http://www.amazon.com/gp/product/B00267RU9E?ie=UTF8&amp;tag=thirmaga-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00267RU9E">NVIDIA GeForce 3D Vision Kit </a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=thirmaga-20&amp;l=as2&amp;o=1&amp;a=B00267RU9E" border="0" alt="" width="1" height="1" />? &#8220;  Instead of reviewing the game as 2-D we are going to wait and compile and conduct reviews of the game in various 3D gaming environments and will get those reviews up as soon as possible. Here is a little bit from an interview with one of the story designers of the game, Kevin Shortt.</p>
<blockquote><p>If you look at all the developers, and as we&#8217;re creating the game, we&#8217;re all sitting in front of 2-D screens. We all aren&#8217;t wandering around with our 3-D glasses and doing everything on 3-D. We were primarily making it on a 2-D environment. We always knew that the main consumer&#8217;s going to be checking it out on 2-D. It&#8217;s important to try 3-D because it&#8217;s about pushing the boundaries and being innovative. We strongly believe that 3-D is the way that things are going to go, so we wanted to prove that this can work, and this is going to be what&#8217;s coming. That&#8217;s why we went ahead with it, but we had to make sure that this game has got to stand up and kick ass for everybody — me included — who&#8217;s going to go home to his 2-D TV. I don&#8217;t have a 3-D TV; I&#8217;m going to be playing it in 2-D, and I guarantee that people will be very impressed with the 2-D version as well.</p></blockquote>
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		<title>Resident Evil 5 &#8211; Nvidia 3D Vision review at MarketSaw</title>
		<link>http://thirdmagazine.com/2009/11/03/resident-evil-5-nvidia-3d-review-at-marketsaw/</link>
		<comments>http://thirdmagazine.com/2009/11/03/resident-evil-5-nvidia-3d-review-at-marketsaw/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 22:28:19 +0000</pubDate>
		<dc:creator>&#34;Mitch&#34;</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Nvidia 3D vision]]></category>
		<category><![CDATA[Resident Evil 5]]></category>

		<guid isPermaLink="false">http://thirdmagazine.com/?p=139</guid>
		<description><![CDATA[MarketSaw has a great review up over Resident Evil 5. &#8220;The first gaming title to be fully certified for the &#8217;3D Vision Ready&#8217; logo&#8221;. Jim writes.. &#8220;Blood actually appears to fly off the screen at you. And yes, these gimmicks are tailor made for 3D gaming &#8211; kind of like the opposite of movies where [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://marketsaw.blogspot.com/2009/11/s3d-gaming-review-resident-evil-5-94100.html" target="_blank">MarketSaw</a> has a great review up over Resident Evil 5. &#8220;The first gaming title to be fully certified for the &#8217;3D Vision Ready&#8217; logo&#8221;. Jim writes.. &#8220;Blood actually appears to fly off the screen at you. And yes, these gimmicks are tailor made for 3D gaming &#8211; kind of like the opposite of movies where you simply want to be immersed. Gaming with 3D Vision makes you feel like you are intimately involved!&#8221;</p>
<p>Other important notes of the review include, pointing out that all of the cinematics and menus are in Stereo3D. I personally can&#8217;t wait for motion controlled 3D menu interfaces in games. Both the Nvidia hardware and Resident Evil 5 scored very well in their review. Head over to <a target="_blank" href="http://marketsaw.blogspot.com/2009/11/s3d-gaming-review-resident-evil-5-94100.html" target="_blank">MarketSaw</a> now to find out how they scored them.</p>
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